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About Time and Place

This is a first-person game that takes you through the journey of life, from childhood to old age. Along the way, you’ll encounter moments that might remind you of things from your own past, bringing up memories, or making you think about someone special. This game seeks to evoke a sense of nostalgia, reminding everyone of the places and moments we can no longer return to and the fleeting beauty that slips through our fingers. If, for even a moment, players find themselves lost in thought, touched by a distant memory from their own past—then that is all I ever want to achieve.

Inspiration

 

This game draws from my own life experiences. I’m someone who feels a strong sense of nostalgia, often moved by the changing seasons and the passing of time. It’s been 9 years since I come to US, and I’ve realized that many memories from my youth becomed blurry. But I can still vividly recall the sound of cicadas in the summer, the hum of bustling crowds, the taste of my grandmother’s handmade noodles, and the faint, oddly comforting smell of cigarettes on my father’s fingers.

When I was young, the sky was blue, the grass was green, and everything felt clear and vibrant. The day felt very long, I had so much time to explore and play.

Now, the days seem shorter, and the things we can do seem fewer. Over time, we lose that sense of wonder we once had.

Yet, every now and then, a memory resurfaces — triggered by the smallest of things — and we find ourselves lost in a moment from long ago, feeling a sudden wave of joy or sadness.

This game is my attempt to capture those beautiful moments, hoping it will stir similar feelings for those who play it.

Game Play

These are some of my designs here.

Blueprints

figma_1.png
figma_2.png

Initial Ideas

Initial Ideas is to make a game that shows the rush of time, at this point, I designed some numerical things like "IQ", "Mental Health" something like that. It is more like a game "Chinese Parent", or any similation games.

And as I making this game, I find it might be better to more focus on feeling rather than the daily life, so I changed the structure of the game and add a lot of events in it. 

This is after I changed my structure, as you can see I cancel the rpg-like numerical design, and add more on feeling and experience the whole game. 

Life is not about numbers and requirement, life is about stories, friends, the thing you like, and the precious memories.

Initial Designs

Before I start making this game I have a lot of ideas, and some of them I put in the game, some of them I did not. 

And there are something I plan to put in the game later, like after retired, time will be very slow. 

About This Game

 

"About Time and Place", it also have a Chinese name,
“关于时间和一切易逝的美好”,
Which means time and every perishable beauty.
Time and place are two nouns I paralled here, but actually they are not. Time passed, and then those place and things we cherished changed.
More and more, I find every beautiful things perishable, I tired to catch them but I cannot. 
Even if you are the most successful people in the world, you still cannot preserve the time.
So, "About Time and Place", I hope you like this game.
And also, I kind of stoled this name from Ai Weiwei, he published a book about his blog, called "Time and Place".

关于时间和一切易逝的美好:
我认为美好总是易逝的,乃至于已经逝去的。我们对于当下总是迟钝,对于未来总是企盼,而对于过去,我们总是怀念。
总想起北京的秋天,北风兮兮,晚风习习的秋天。可云散难复,别离难聚,就像许许多多的那年,许多许多的夏末,独自一人,从此不再故乡。出国后,我有多少年没见过北京的秋天了呢?
我们都是离乡的游子,于是夏季的蝉鸣,商场中偶然传来的老歌,风中炊烟的气息,熙熙攘攘的人潮,在长大后的某天突然集中你,回忆潮水而来将你我掩没,恍惚间又回到了儿时。不知从什么时候开始,很多事已经很多年。
像浮游,像流星,像随风消散的蝴蝶,那些美好转瞬而逝,我们又回到了尘世。
感谢你读到这里,陌生的朋友。祝你我都能在尘世中找到幸福。
Thank you for reading this,my friend. I wish you be happy everyday.
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